The social hierarchy of Nosgoch's elf-nobility revolves around their culture of elaborate, days long elf-balls. At the center of these elf-balls are magically enhanced, and highly-competitive party games. The outcome of one of these games can make or break an elf's social standing. They are of the utmost importance, and gravity, but of course every elf makes a convincing show of being terminally indifferent to the whole affair.
Find the Thing- A valuable object, typically a magic item of some value, is hidden by the party host. The guests break up into teams of two, and an hourglass is set. The “looker” must carry a stone with a “Darkness 5’ radius” spell cast upon it, while the “helper” carries a stone with “Silence” cast upon it. The “helper” has to direct the looker to find the hidden object, without touching the darkened “looker” at all. He must do this in his zone of silence without hearing his own voice or the voice of the other competitors, shouting to their team-mates. When the hourglass empties, a bell is rung and the teams switch stones, and the “helpers” become the “lookers”. The first one to finds the valuable gets to keep it, and they become the hosts for the next party. A very prestigious award!
So Charming- This tame little game is basically an icebreaker. An anonymous guest is magically charmed by the party host to obey any command given to them. The guests break up into teams. One side is the “command” side, the other is the “obey” side. The member from the “command” side goes down the line and gives a simple order to each of the “obey” team. Each “obey” team member acts out their orders and tries to fool the “obey” team member into thinking they are magically charmed. After the “obey” team member goes down the line, they have to guess who was the charmed elf. If they guess wrong they are out of the game. If they guess right, they win a prize that likely includes quaffing large quantities of psychedelic cave orchid wine!
Mirror Bow- This crowd pleaser employs the use of the ever entertaining “Mirror Image” spell. The group randomly chooses cards that determine who are the “shooters” and who are the “images”. The unlucky one who draws the “image” card, has the mirror spell cast upon him. He stands in the center of a large circle drawn on the floor, surrounded by his magical duplicates. The “shooters” one by one approach the edge of the circle and must carefully choose who they think is the original. When they finally decide they fire a crossbow bolt at their chosen elf. After each shot, the room is darkened, so the mirrored-elf can secretly move the position of himself and his duplicates. The bolt has no no point, and the elf selected as the for the image spell is always wearing a leather shirt, so if the shooter hits, it’s usually not lethal- just hilarious! The shooter who chooses rightly, wins a prize!
Jump Stone. This game takes place out of doors. A team of elves gather at the edge of a crevasse dropping down to a river hundreds of feet below. Large stones are magically positioned across the crevasse. An elf team must hop from one levitating stone to the next until they reach the other side. The trick is, some of the stones are illusory, and an elf might step through a false stone and go tumbling down! So each elf chooses a magic ring from a bowl. All but one is a ring of “Feather Falling”. One ring is a normal ring. If the the elf wearing the normal ring hops on the wrong stone, he goes tumbling down to the cataract below and is out of the game!
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