Thursday, May 26, 2022

Gothic Wilderness Sites

I've been wanting to expand the Curse of Strahd random encounter table since I first started reading the module. Rather than expanding the table of creatures, I've decided to create tables for sites and locations. The following are a small collection of  'gothic wilderness sites' that could be discovered off the beaten path. They can be rolled up alongside the standard tables to add context or as a separate location based encounter in and of themselves. They aren’t campaign specific and could be easily used in any sort of brooding wilderness campaign to add atmosphere and mystery. Lastly I've included two small tables for random weather events (inspired by the Dolmenwood tables), should they need to be randomly determined. Enjoy!

 



SITE TYPE

  1. Monument
  2. Tomb
  3. Shrine
  4. Ruins

MONUMENT

  1. Obelisk
  2. Needle
  3. Standing stone/ menhir
  4. Cairn
  5. Statues
  6. Carved totem
  7. Crude marker
  8. Image carved into tree

SHRINE

  1. Wayward shrine
  2. Small chapel
  3. Sacred grotto
  4. Crude altar
  5. Stone circle
  6. Hollowed out tree
  7. Fetishes
  8. Temple in treetop

TOMB

  1. Small cemetery
  2. Burial mound
  3. Shallow grave
  4. Mausoleum
  5. Portal tomb
  6. Bodies hanging from trees
  7. Open burial pit
  8. Sarcophagus
  9. Ossuary
  10. Solitary grave

RUINS

  1. Small family home
  2. Hermits hut
  3. Crumbling tower
  4. Small keep
  5. Sunken foundation
  6. Treehouse
  7. Covered wagons (1d4)
  8. Campsite, improvised shelters
  9. Hunting cabins (1d4)
  10. Monastery: shattered church, chapter house, cloisters

LOCATION

  1. Atop a grassy hill
  2. Within a grove of slender trees
  3. Within a natural basin 
  4. In a tangle of brush/ briars
  5. Beside a stream
  6. In a sudden meadow
  7. Amidst a swamp or wetland
  8. Amidst a rocky shield or scrabble
  9. Zone of large stones/ boulders
  10. Within a natural cleft of stone
  11. Zone of blight
  12. Stand of majestic old growth trees 

TEXTURES 

(roll 1d3)
  1. Overgrown with ivy
  2. Dried blood
  3. Claw marks
  4. Insects crawling/ buzzing
  5. Thick fungus/ lichen
  6. Unusually cold area/ objects cold to the touch
  7. Wildflowers blooming rampantly
  8. Smell of corruption
  9. Scattered bone shards
  10. Clumps of animal fur/ feathers
  11. Dripped candle wax
  12. Rime of ice
  13. Dead birds
  14. Occult symbols gouged into surface
  15. Uncanny silence hangs upon site
  16. Infested with beehives, buzzing bees
  17. Animal den
  18. Burned, blackened with scorch marks
  19. Marked with warding symbols
  20. Overgrown with foliage, tall grass, ferns, trees, etc

WEATHER, VALLEY

  1. hazy, overcast
  2. Frosty, chill
  3. Rolling Fog
  4. Scouring Wind
  5. Thick Clouds, damp mist
  6. Driving Rains
  7. Brooding Clouds
  8. Drizzle, damp

WEATHER, MOUNTAINS

  1. Frosty Chill
  2. Light snow
  3. Blowing winds
  4. Icy fog
  5. Snow squall
  6. Blizzard
  7. Brooding clouds
  8. Sleet/ hail



Sunday, May 1, 2022

PANTHEONS OF ARCHENTERON

As a welcome distraction from the Chromatic Shadows salt mines, I've been revisiting the 'The Land of Calyx', my evolving OSR/ D&D acid-fantasy/ dying earth project. It's sandbox setting influenced by Vance, Wolfe, Numenera, ASE, Dark Sun & Carcosa. The following introduces the region's leadership, as well as a description of the religious pantheons therein. I've sketched out the primary gods worshiped, and outlined the signifiicant rites observed by the temple clergy.



The Archenteron Dominion

The twilight of a 1000 year empire. Archenteron spreads thin across the midlands of Solfria. In the capital city of Helios, Grand Emperor Gothaclyx has ruled for 100 years, but is becoming more insular, more occulted. His Seneschel, General Tybor has begun making public proclamations in his stead. Gothaclyx has been delving deeper into ancient history, obsessed with the power of the Old Ones. Makes only rare ceremonial public appearances. Surrounds self with a cabal of sorcerer advisors from the outer regions known as the Red Shroud. Rumored to partake in their black life expanding rituals. 

Calyx

The city of Calyx is perched upon a triple tiered hill and gazes out over the red river Dasute, toward the Prismatic Pits, and out to the trackless Cobalt Wastes beyond. Prince Mitra, youngest and weakest of Gothaclyx’s sons is granted praxis over Calyx, and rules with contempt. He is a dissolute hedon, lost in pursuit of pleasure and luxury. He throws constant opulent balls which occupy the social theatre and status of the elite, and is growing ever oblivious to the power of the Red Shroud gathering beneath his nose. Calyx and its environs constitute the region where the campaign setting will be focused.

 

THE PANTHEONS OF ARCHENTERON

  • Primary Gods: Utu (The Sun), and his sister concumbines Pytheia & Seline (the Moons). Seline is the goddess of “good” feminine energy, of childbirth, fertility, and hearth. Pytheia is the smaller red moon, she symbolizes magic, chaos, blood, death.
  • The many Children of Utu, with their munificent influences (also known as the Wanderers, or the Orbital Gods) move distantly through the night sky. 
  • Ancestor cults, as well as animist religion are known and practiced less widely.
  • Many cults devoted to the Old One practice in secret, but are condemned as demon worshipers by the civilized & pious. They are feared and shunned by normal society.
  •  In Calyx, the Blue Ascetics venerate the 'Father of 1000' forms, an entity believed to be an emissary of eldritch wisdom from beyond the stars. He is said to appear to those lost in the wastes as a silent hermit with obsidian skin who leads his faithful to safe havens. His many other forms include that of a great desert king, a three lobed eye held alight by great black wings, and a column of flame that is never extinguished. His presence is heralded by the sound of discordant pipes upon the desert wind.
 
 

Cult of Utu


 

Appearannce- Utu appears as a great lion headed man, often with eagles wings. His face shines with the radiance of the sun. He is depicted driving a great golden chariot across the dome of the sky, until he takes his rest at the house of his sister-concubines Seline & Pythia. There he sleeps, until morning. In freizes depicting the primordial war against the avatars of chaos, Utu is seen carrying a flaming sword and sometimes a golden lance into combat.
 
Temple- In each of the great cities of Archenteron, the ziggurats of Utu rise high above the squalor. Their gilded peaks catch the first light of the sun, marking Utu's return from the house of the moon. Stepped building made from kiln fired bricks. Broad and steep staircase leads to a high platform and altar above where the priests perform their public rituals. Various chambers within, where the high priest and clergy live, study, and conduct private rituals to satisfy Utu.

Priests & Clergy: All male, shave their heads bald, golden piercings and jewelry. Wear golden robes and togas. During ceremony, they wear elaborate sunburst headdresses of gold and adorn their bodies with solar symbols drawn in ritual ash.

Daily Ritual: At high noon, a sacrifice of a goat by the chief priest upon the high altar. The diviner reads the internal organs. The meat is roasted upon the ritual pyre and given to the poor. The rest is burned in a pyre that lasts until the following morning.

Seasonal Ritual: Crowds gather for the sun sacrifice. A group of golden painted priests performing a public sun ceremony at the temple at high noon. A large male lion, washed and groomed, is led to the top of the temple by the twin Priestess of the Moon. After chanting the liturgy, the priests slashes its throat, and burns its body in a great pyre. Its roasted heart is consumed by the high priest. Great pyres are lit all through the bazaar district and it's a day of high festivity.


Cult of Seline & Pythia


 

Seline's Appearance- Seline appears as a tall regal woman with, golden hair, and eyes like twin sapphines. She is robed in a white and blue mantle, and is often seens carrying sheaves of wheat, a candle, a cauldron of water, or a small pyramid within her hands. Sometimes she wears a tiara of stars, and is seated upon a slender throne. 

Pythia's Appearance- Pythia is smaller than her sister. She has long locks of raven hair, and her eyes shine like bright coals. She wears black hooded robes, often open, revealing her voluptuous nude body. She is seen carrying a lantern, an orb, a sickle, a skull, and sometimes a serpent. In her wrathful mode, Pythia is depicted with fangs, a long obscene tongue, and multiple arms with clawed hands.
 
Influence- Cults devoted to the sister moon goddesses can be found in every city of Archenteron. The blessings of Seline are sought for matters of marriage, hearth, & home, whereas the influence of Pythia resides over the occult, prophesy, sex, magic, and death.
 
Clergy- The Sisters of the Moon are exculsively female. The priestess caste are consecrated as vestal virgins as young girls. Wealthy families will often offer their youngest daughters to the cult, in exchange for status and temple access. The devoted of Seline wear white and blue flowing gowns with silver and pearl ornament, whereas the Priestesses of Pythia wear black and red gowns, with onyx, quartz and garnet ornament. 
 
Rituals- The Sisters of Seline are the more publicly facing of the two sects, performing common rituals such as the blessings of a home, a newborn child, or a marriage. The Sisters of Pythia, however, are cloistered and dwell in the inner sanctum. They spend their time in the observance of esoteric liturgies and contemplative prayer. All of the priestesses are constantly attended by an entourage of temple virgins. On full moons, a select few individuals prepared with fasting and alms are admitted to the ‘Sanctum of Pythia’. Those seeking audience are granted a question of the oracle-priestesses, who in turn answers (from the depths of an ecstatic trance) with the wisdom of goddess.

Temple- Circular temple girded with fluted columns, built in two concentric rings. Inner and outer chambers. Silver dome above, with twin oculi at center. The outside ring has sensuous marble statues and numerous altars dedicated to Seline, whereas the innermost ring is reserved for the Sisters of Pythia. Men are not permitted, except on the nights of prophesy. 
 





Chromatic Shadows: Barrier Rules Revised

As I contine to playtest the existing core-rules of Chromatic Shadows, I occasionally find certain mechanics to be more cumbersome than inte...